Ancient Lives Exhibition provides a glimpse into life in the Greek and Roman worlds through everyday rituals and objects from the University of Melbourne’s Classics and Archaeology Collection.
In this project of the wayfinding system, I focused the design concept on four key principles: accessibility, discovery, interactivity, and welcoming.
The design element resulted from extensive research, including 5 hours of mapping trails to identify the best location for wayfinding and the best route for different types of visitors. Then, research themes and interview the stakeholders to understand the visitor’s challenges and experiences deeply.
The wayfinding system has an Augmented Reality (AR) featuring a 3D mascot character designed to resemble jugs and ancient artifacts. The design pattern is taken from the “Meander”, a Greek pattern commonly found in ancient goods.
3D Augmented Reality
The AR uses a mascot character taking the shape of jugs and ancient goods. The Mascot was chosen to give a sense of welcome and to remove the scary feeling of exploring the exhibition. There are also patterns of ancient Greece that move around to give the vibe of ancient times. The arrow animation clarifies which way to take for the visitor and evokes a fun and engaging feeling for the visitor.